Touch Immersion Touch, VR and interactive design for the UK

Touch Immersion

Touch, VR and interactive design for the UK

Latest Articles

Twelve Degrees and Drizzling: Haptic Design Lessons from a British Winter
Design Studios

Twelve Degrees and Drizzling: Haptic Design Lessons from a British Winter

Outdoor light trails, winter festivals and rain-soaked pop-ups are where haptic hardware goes to be humbled. Cold fingers feel less, gloves block more, and condensation gets everywhere — and most demos are still tuned in a 21°C lab.

Knobs Are Back: Reading Euro NCAP's 2026 Verdict on Touch, Swipes and Muscle Memory
Opinion & Analysis

Knobs Are Back: Reading Euro NCAP's 2026 Verdict on Touch, Swipes and Muscle Memory

From January 2026, Euro NCAP's ratings reward cars that keep real switches for indicators, hazards, wipers, horn and the SOS call. It's a small win for muscle memory and a useful reality check for anyone designing finger-first interfaces — including the people building VR.

The National Clunk: What Contactless Britain Can Teach VR Haptics
Opinion & Analysis

The National Clunk: What Contactless Britain Can Teach VR Haptics

Britain has trained itself to expect a tiny piece of physical confirmation dozens of times a day: the tap, the beep, the clunk, the green light. VR designers should pay attention. Our contactless habits reveal exactly where haptics should feel familiar — and where they should deliberately break the pattern.

When the Headset Goes Silent: Designing Haptic VR with Deafblind Users
Design Studios

When the Headset Goes Silent: Designing Haptic VR with Deafblind Users

VR has spent years selling itself through sight and sound. For Deafblind users, the interesting work begins when both are turned down. We look at the UK studios, charities and design principles trying to make touch the primary interface — and where mainstream hardware still misses the mark.

Feel Your Way Home: Why Britain's Busiest Stations Should Be Designing for the Hand, Not the Eye
Opinion & Analysis

Feel Your Way Home: Why Britain's Busiest Stations Should Be Designing for the Hand, Not the Eye

Every station refurbishment brings another bank of screens, and yet the most dependable piece of wayfinding on the network is still a strip of bumpy paving. An argument for haptic handrails, tickets that buzz and maps you can read with your fingertips — plus six rules for doing it properly.

From Classroom to Control Room: Six Haptic Accessories Trying to Earn a Place in Everyday VR
Design Studios

From Classroom to Control Room: Six Haptic Accessories Trying to Earn a Place in Everyday VR

Gloves get the headlines, but they are the least likely thing to be worn by a room full of trainees in Salford. A look at the vests, bands, desk pads and seat units that could make haptics genuinely useful outside gaming, and what UK buyers should test before signing anything.

Touch at the Coffee Table: What Haptic Kit Actually Survives a British Living Room
Opinion & Analysis

Touch at the Coffee Table: What Haptic Kit Actually Survives a British Living Room

Haptics has quietly shuffled out of the arcade and into the front room. We look at what genuinely works when your VR headset shares space with a radiator, a two-seater sofa and a neighbour who can hear your subwoofer through the wall.

Design Studios

The Tactile Six: Studios Rewiring How Britain Touches Its Screens

A practical look at six UK studios putting physical feedback at the centre of interactive design — in ticket halls, clinics, shop floors and public squares — and the very British constraints that shape how they work.

Hands On, Heads Off: The High Street VR Arcade Needs a Haptic Reboot
Opinion & Analysis

Hands On, Heads Off: The High Street VR Arcade Needs a Haptic Reboot

UK location-based VR arcades cannot win a graphics war against home headsets, and they should stop trying. The venues that will survive the high street's second act are the ones that design for hands, groups and physical sensation, not just screens strapped to faces.

Please Touch the Past: How UK Museums Are Designing the Feeling of History
Museums & Heritage

Please Touch the Past: How UK Museums Are Designing the Feeling of History

UK museums are moving beyond the polite 'do not touch' sign, using haptic feedback, mid-air ultrasound and VR reconstruction to let visitors feel fragile objects without handling them. The interesting question is not whether simulated touch works, but what kind of touch an institution should design for.