About Us 

We are an immersive engineering startup that uses virtual and augmented reality as tools to increase the scalability and proficiency of training for STEM higher education and engineering companies 

Our founders set up Touch Immersion in 2019 while still at university, experiencing some of the problems students face first hand and recognising the demand from industry to close the engineering skills gap 

The Team

Image by ThisisEngineering RAEng

 We keep engineering and learning at the heart of our culture, and we regularly experiment, test and improve. If we don’t know how to do something, we aggressively learn how to do it and then improve our skills.

 The answer to a new idea or concept is never “we can’t do that”, it’s always, “let’s find out”. We combine rational engineering principles with entrepreneurial innovation, business knowledge and exponential thinking.  

 It’s a potent mix that delivers. 

Tal Horton-Horsman

 CEO and Co-founder 

 “I see immersive technologies to be one of the main global driving forces behind the new industrial and educational revolution. The main reason I co-founded Touch Immersion is to achieve this vision.


Within the business I’m mainly responsible for Computer Aided Design (CAD), business strategy and the design of the VR architecture.


In addition to entrepreneurship, I have a keen passion for aviation, spaceflight, engineering and hiking.”  

  • MSc Astronautics and Space Engineering - Cranfield University  

  • BSc (Hons) Aerospace Technology with Pilot Studies - University of Hertfordshire 

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Campbell Drummond

 CTO and Co-founder 

“VR has the potential to change how we teach and train highly technical content for all. During my time at university it became clear that as students, we were taught 3D problems in 2D. VR can and will change this. It will bring engineering problems back into their natural state, 3D, and allow for greater flexibility for all users.

Within the business, I’m mainly responsible for the VR environment development, multi-user operations and finance. 

In my free time, I enjoy driving, sports and learning all the latest updates in the Aerospace sector.”  

  • MSc Astronautics and Space Engineering - Cranfield University 

  • BSc (Hons) Aerospace Technology with Management - University of Hertfordshire 

  • LinkedIn
Yu Hsuan (Sharon) Chen

 Marketing Specialist Intern  

 “In the generation where AI is entering its maturity phase, VR is a trend that can be widely applied to most fields in the future. Applications in education and industry not only benefit students learning, but also accelerate the development in science and engineering through better understanding.

I believe that Touch Immersion will open up a brand-new page of VR teaching and drive technological improvements. 


Apart from learning the latest information about aviation and VR related applications, I also enjoy playing volleyball, drawing, and baking.” 

  • MSc Business with Marketing – University of Warwick (Warwick Business School) 

  •  BA Public Finance - National Chengchi University 

James McKay

Programming Intern

 “Interaction is a staple of our world. We always look to improve it, to make it more real and the next step is VR. With VR you come closer to the virtual world, it allows you to experience different scenarios from flying a plane to building equipment.


This is where VR shines as it allows people to build scenarios that are not possible due to cost, equipment or location. Whilst at university I saw a great example of a team building a VR environment based around surgically operating on someone sparking my interest.


My main responsibility is setting up advanced interactable systems within VR. 


Outside of work I enjoy creating things via programming and I am currently building my own game engine.”  

  • BSc (Hons) Games Software Engineering - Bournemouth University 

"VR is an emerging technology with the potential to drastically improve the way we educate the next generation.


VR allows students to learn complicated engineering principles in a virtual environment without risk. This is an extremely exciting technology with the promise to reshape aerospace education. 

Within Touch Immersion, I'm responsible for adding specific technical functionality to our product."

Outside the company, I enjoy playing basketball, ultimate frisbee, and going on hikes in my free time. I also enjoy playing chess and reading books!"

  • Pursuing a BSE in Computer Science - University of Pennsylvania

William Li

Software Engineering Intern

Above Earth

Our team has a passion for improving the quality of learning, training and design within the STEM sector. We recognise that through enhanced learning comes better understanding. This keeps us on track with our vision of accelerating the use of VR and AR technologies to drive further engineering and scientific developments.